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Of Ships & Scoundrels

2018 - 2021
  • Unity
  • C#

Sail Or Die!

During my practical semester at KORION Interactive I contributed to Of Ships & Scoundrels as game developer. I continued developing UI and gameplay systems as a freelancer afterwards.

My tasks included developing systems for:

  • gameplay elements (e.g., repairing ships)
  • various UI elements (e.g., harbor menu)
  • story mode (e.g., quest system)

The game was released on Steam Early Access in November 2019. Due to missing funding the game was discontinued and removed from the Steam store in September 2025.

Of Ships & Scoundrels